The Guild Ravenlaught

A Guild operating in the subcity part of Antrisica, Peltin.

The leader of the Peltin faction of Ravenlaught Eryx, ordered the prisonbreak that released the crew after the fiasco with Matilda the very first time the Crew was on a mission together. The intentions of Eryx is still partly a mystery to the Crew since he has seemed to have nothing but annoyance with the team so far.



Factual information:

Leadership: Eryx
The leader of the Peltin faction of Ravenlaught is a male human, with reddish hear and green eyes.
Eryx is often annoyed with the team, but keeps trying to make them an asset to the Guild.
The crew has found out that is favorite food is Grileld Cheese. Chris in the bar can make it. Possible bribing material?


Members:
Melina
      Malina is a captain in the Guild
Dark skinned, pale eyed, amazonian build elf. Covered in battlescars and spporting a short buzzed haircut. Often seen wearing a steel plate armor.
She is stoic and a woman of few words.

Krista
      Dwarf rogue emploed by the Guild for a very long time.
Close to and highly valued by Eryx.
(For more see: The Chaos Crew - Krista)

Chris
      The barkeep of the Guilds only bar.
He is a calm, gentle giant, who seems to have a soft spot for the Crew. They once lend a hand in the bar, and made a pretty penny for him, making pancakes.

Grimmer
      An assassin in the Guild.
He is reserved and not easy to come in contact with. Ayla is hellbent on becoming is friend.
He led the team to Eryx on their first visit to the Guild.

Kulastov
      Owns an enchantment shop in the marketplace, but is not endeared to the Guild.
He has black, wavy, long hair.

?
      Blacksmith in the Guild

Thrain Dunsworth
     A dwarf logistics expert employed in the Guild.
He is the one responsible for armoring the Crew with magical artifacts and also the one responsible for teaching Yuki ow to take a punch to the face. Fun guy!
He is a pragmatic and chill guys that can be reasoned with. He is one of the more likable characters in the Guild that the Crew has come across so far, and Yuki is a fan of him, even though she lost the fight (but it was a close one though!)


Emil
      The guard that showed Ayla the signs that allows the guildmembers to fin their way around the sewersystem.

Sticks
      A medic employed by the Guild.
He is a red warforged (bard), that has a stiff personality.
He joined the party on their second trip to Sylvandale, where the Crew (after a long hard trying to distract him) saw the white dragon. He was fascinated by the creature and liked it. He agreed to keep it a secret.

Eubor
      One of the Archmages of the Guild.
Does not have any decernable humor.

Bob
      Another archmage of the Guild.
He escorded the Crew to Galendom.
He refused to give them his name, so Ayla named him Bob.
He turned into a grumpy eagle on the way, and was generally not very amused by the Crews antics.

Prominent places:
The Infirmary
      Where the member of the Guild can go to get medical attention.
The Crew has been there once and met a medic called Sticks.

The Bar
      The central meeting place in the Guild, located centrally within the Guild with short acces to the portals and are also the entrance to Eryx' office.
It is where Urn tried to sacrifice Matilda.
When one enterthe mines, the decent is very normal, but it becomes nearly impossible to leave and people get sick trying to leave, and they become stuck in the mines, because they can't survive the ascend.
Everyone was healed and escaped the mines when the party carried Matilda out from underground.
The Carnivores inhabit the mines. (for more see: Bestiary - Carnivores)

Research Laboratory
      The primary area for the Guild's researchers.
This is where the party met Luna for the first time.

The Marketplace
      The central area of exchanging goods in the Guild.
There are many different types of shops: Blacksmiths, Enchantment shops, Potionshops



Transportation to and from the Guild typically takes place through the underground sewer system that also houses the Guild itselv. Throughtout the sewers there are portals that are being held open by mage or (exploding) devices.
The Guild area includes a bar, a marketplasce, an infirmary, sleeping quaters and more.